đ
Tank / Initiator
đ Knight (Sir Scout)
A heavy-armored vanguard specialized in melee containment and rapid gap-closing.
"The founding champion of the Range. Sir Scout was the first to cross the great green expanse."
hp600
mp150
speed5
damage30
range60
[Q] Charge: Dashing at 20 units/sec, the Knight consumes 20 MP to close distance or escape death.
Pro StrategyUse Charge to engage soft targets like the Mage. Guard your minions to ensure they reach the structure.
đ§
Ranged DPS / Caster
đ§ Mage
A master of the arcane who launches homing fireballs at distance.
"Scholar of the Indigo Dashboards. The Mage translates raw code into destructive fireballs."
hp350
mp400
speed6
damage15
range350
[Passive] Arcane Spark: Automatically fires homing projectiles at the nearest enemy in range.
Pro StrategyKeep your distance. Your HP is low, but your range allows you to pressure towers safely.
đš
Skirmisher / Marksman
đš Scout
A swift marksman capable of outrunning most units while maintaining fire.
"Reconnaissance expert of the Great Realm. Always one step ahead of the Red Legion."
hp450
mp250
speed8
damage20
range300
[Passive] Fleet Foot: Highest baseline movement speed in the game.
Pro StrategyKite your enemies. Use your speed to bait out Knight charges and Archer fire.