Heroes

🏇 Tank / Initiator

🏇 Knight (Sir Scout)

A heavy-armored vanguard specialized in melee containment and rapid gap-closing.

"The founding champion of the Range. Sir Scout was the first to cross the great green expanse."

hp600
mp150
speed5
damage30
range60
[Q] Charge: Dashing at 20 units/sec, the Knight consumes 20 MP to close distance or escape death.
Pro StrategyUse Charge to engage soft targets like the Mage. Guard your minions to ensure they reach the structure.
🧙 Ranged DPS / Caster

🧙 Mage

A master of the arcane who launches homing fireballs at distance.

"Scholar of the Indigo Dashboards. The Mage translates raw code into destructive fireballs."

hp350
mp400
speed6
damage15
range350
[Passive] Arcane Spark: Automatically fires homing projectiles at the nearest enemy in range.
Pro StrategyKeep your distance. Your HP is low, but your range allows you to pressure towers safely.
🏹 Skirmisher / Marksman

🏹 Scout

A swift marksman capable of outrunning most units while maintaining fire.

"Reconnaissance expert of the Great Realm. Always one step ahead of the Red Legion."

hp450
mp250
speed8
damage20
range300
[Passive] Fleet Foot: Highest baseline movement speed in the game.
Pro StrategyKite your enemies. Use your speed to bait out Knight charges and Archer fire.